@ ghaztehschmexeh: Tried that and it doesn't fix it. That panel seems to only allow you to select certain elements from your scene at a time. (Geo lets you select only geo, lights let you select only lights, etc) Thanks though.
polyboost or max2010 lets you select faces that are facing to the perspective, with ctrl + i you can select the inverse. It ccould be though that you need to do that multiple times with a moving camera and perhaps write some script that merges the inverted selections to a whole.
How is it possible to delete the uvs? I tried selecting a face and hitting delete, nothing happens. I select all faces in the UVs dialog and then looked in the viewport to see what faces are selected and nothing is unselected which would mean no uvs are deleted.
Very nice, a lot of the modeling tools people have been asking for (though now it's obvious what happend to 2k8 ex3). Tweak, Preselection Highlight, quick loop selection, drag select (raycast selection), and 'merge vertex tool' (target weld).
some basic information in setting up UV's in Maya here http://chrisholden.net/tutor/tutshelluv.htm Also, if you want to get rid of that dot in the center of the polygons window > settings/preference > preferences > Selection In Polygon Selection, Select Faces with Whole Face
I discovered selection sets in Mudbox tonight. I can get the sub-object selection sets I create in Max to carry over if I export using FBX, but unfortunately not OBJ. Anybody know if there's a way to get selection sets in OBJ?
This might be a limitation of Smoothing groups, as the new harden edge tool in the new 3dsmax still makes use of them. Select a polygon, then convert to edge border (Shift + click on face mode in Command panel), then harden the new edge selection - is the selection unexpected?
Cool script! Sometimes the Destructor doesn't work, giving me the error "Object has No NDMOD applied", when this happens it seems I can't select the mesh in the viewport anymore, not even by doing a marquee selection, I have to select it in outliner. Thanks
On the issue of softening all the edges, I usually select and soften all of the edges (not the object) and then do filter selection based on angle to isolate the edges that are closer to 90 degrees and harden those. definitely beats going in manually and selecting every hard edge.
Another option would be the snap together tool, if thats available in LT. I just discovered thst it work with multiple selections (select some objs., select placed object LAST) and you get a blue arrow, where the obj is being placed.