The current Project which I've created a brief for is for a game adaptation of the "Mistborn: Final Empire" book, written by Brandon Sanderson. I've created a Game Design Document for this game, and will use this to inform my decisions. I'm terrible at working without confines, and need an overall understanding of what I'm…
Yeah the split screen mode is what I'm talking about. This model, I think i got in an anatomy bundle a while back, can't remember where. But this sorta thing would do the trick. https://www.3dscanstore.com/anatomy-reference-models/anatomy-reference-bundles/range-of-movement-3d-scan
I've used mice like these before and they increased pain for me. The difference was that all mouse movement has to be arm movement with big mice like these. Normally, you can do small movements with small shifts of your hand and you don't have to pick up your and and arm. With big mice that are tilted like these, you have…
Planning I am basing the character's movements on it's reptilian design. Its movements will incorporate a lot of wave motions similar to how real crocodiles sway when they move. Also Reptiles don't have much rotary action in their arms an legs, I am incorporating this fact into the way the character is animated to an…
I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
Greetings fellas, I decided to give the marmoset baker a try for the first time (pretty good so far), but ive come across an issue thats confusing me a bit at the moment. I read some Marmoset/Substance documentation and forum posts trying to figure it out, but couldnt quite come up with a definitive answer. Maybe im…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…
Yeah, man. The dumbing down of games is my biggest peeve at the moment. It's like everything got shoved back into the developmental stoneage, and now big console developers get to market a new level of "maturity" despite PC games throughout the 90s already having demonstrated depth, integrity, maturity. These days there is…