first, I've worked in VFX and games a bit, but mostly, I spent 5 years building practical props like this. [ame=" https://www.youtube.com/watch?v=Oxdi3XIgfIo"] this.[/ame] I came out of it with a complete inability to pretend that films are real, both with CG and practical stuff. second, did anyone watch Life after Pi?…
Hey there everyone. This is a current piece I'm working on in Zbrush. I am doing a study emulating a stylized piece. I am using multiple references for this study and plan to make a low poly based off this model. Feedback would be really appreciated.
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Made this thread in hope for critiques on my up and coming work. They are going to be geared towards improving my current portfolio. If you have any critiques it would be appreciated.
I am honored! So many talented artists on that page. I feel so small among the giants of our industry :D Oh, I was going to post these yesterday but forgot to upload the images. This one is my favorite titan out of all of them. It was really fun making a mech-like spaceship. and last but not least, here's the Advent Rebel…
They are innovative, they just use the same characters but if you compared e.g. Mario Golf and Mario & Luigi: Superstar Saga you'd notice that these games have nothing in comon except for that annoying "plumber". Zelda: Four Swords isn't comparable with Zelda: Wind Waker, either. Nintendo suffers from extreme branding but…
Good job on not reading the context and quoting just that sentence. Hawken was saying that Nintendo has quality control compared to Microsoft. Thanks for your worthless input. I'm sorry, I know one guy who has a Wii and he hasn't touched it since the first day he bought it. I know tons of people who have 360s or PS3s or…
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Snipping your post rather than quote in full because its one up from this... Its true, UE5 game-ready and UE4 game-ready are different things. To my mind however, a lot of points you raised about shifting and unclear industry standards are things that get addressed during an art test and/or interview. If you're making a…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…