From stepped mode to linear. Refining the breakdowns and adding some more details. Still a lot to do with the arcs and pops. Haven't started to work on the spacing yet. I'll upload a test in LOL camera tomorrow.
Not sure, to me the fog feels like it has a linear falloff while the underwater-photos give me the impression that it is more an exponential one. Pretty clear on near distance but drastically getting opaque at a certain distance.
COD is about 1024x640 with 2xAA and the levels are quite linear. Actual player freedom in Rage is still a question, but it definitely is a continuous open world (or two if they ship on two discs, but you get what I mean).
The big question for me is around HDR support and whether it supports linear space alpha blending. I was all set to move to gimp til those two things got in the way. Does it do that?
Ok, already found the solution to the first part of the issue: If I set the interpolation in Unreal from "linear" to "step", it fixes the eyes popping issue. Still gotta figure out the missing poly issue...
What tool are you using for 3d modeling? If the end result is going to be a linear animation, then real-time is overkill, with all its workflow limits. Probably best to render directly in your modeling app.
hey guys i was wondering about something. i know with linear interpolate and material instance you can make a mesh switch between two different textures. is there a way to do the same thing with more, say about 5 different textures
Hi everyone, I wanted to get some feedback on my portfolio. I am looking to break into the industry as a 3D modeler. My art pieces are linear in the sense of new to old. Thank you for any responses and taking the time. www.jeremyfeltner.com Jeremy
Try to tweak "Support Offset" attribute. By default SS does not support different scene scale ( have to do some changes for centimeter linear units), and most of its bevels made with "Offset as Fraction" ON - check this also.
Closer to the end ! Need to : Work a bit more on some valueFinish the 1st pass on the new objetcs textureFinish the colorFinish the inking in the new and another texture.Work on the dirt of those 2 textures.Broken a bit all those linear shape