Hey guys, I'm posting up some of the references that I think help guide my design and colors. Feel free to share yours too, so we can all work together in creating some awesome items! If enough people are responding, I'll try to keep this top post updated with armor and weapons. ARMOR/HELMS: SWORDS: SHIELDS:
Hey guys, I was looking for the polycounts of the new starcraft 2 models, so i could try and model out one of their zerg concepts. I didn't find that, but I did find this: http://www.starcraftwire.net/gallery/showgallery.php?cat=517 this site has shots of loaaads of models from starcraft 2! wow! but now that i see they…
I assume you are aiming for games. In general the poly distribution seems way off. Anyhow.. I'll give it a try. First scene lacks purpose and design. What is it that I am looking at? The texturing is pretty poor and they aren't really working together. Also the scene is way too busy.. so much glowy stuff. As a player I'd…
I'm working on an interior scene to play with some DX11 features. I'm running into a problem where surfaces that are parallel to the reflection source have a strange radial specular reflection pattern. The reflection source is on the left. Surfaces perpendicular to the source look fine. Surfaces parallel to the source are…
Ive been lurking since Polycount was a quake modding site back in the day. That changes today! Recently LightBox Interactive was shut down, so if anyone is in need of an environment artist, let me know! Theres more on my blog as well http://tottotart.blogspot.com Here are a few things I've done for Starhawk, more to come…
I've been on Polycount since it was primarily a quake mod site, yet I've not posted anything. Shame on me, thats going to change right now. Last week LightBox interactive was closed, so if anyone is in need of an environment artist please let me know! Please check out my blog also tottotart.blogspot.com more to come!
I decided to spruce up an old piece of mine, because I liked the sculpt, but the topology was awful and texture wasn't too great. Here's a link to the old version. The original concept was done by the awesome Carlo Arellano. Right now, I think I've improved the topology a lot, but I'm still looking for feedback. I'm really…
I'm trying to shrink pencils down to about avatar size. This works fine on simple stuff But a loose too much detail on bigger stuff and you can forget about fine detail. Anyone go any tips on this. Another thing I wondered was if there was a way to convert line art into vector graphics?