the intention is great, but i think the problem lies in the fact you tried to put too much personality by pushing his facial features too far without a solid base skeleton. you can only push the (super)facial features if you pushe the skeleton first. and you can not push the skeleton if your base skeleton is bad. the…
Here's an update for today got the color scheme finished still got to work on the skull design. @Dippndots - the armor is made of gold or silver because they are two of the best natural materials for conducting electricity also they show signs of dignitry. @Baj Singh - the skulls represent the drums that surround the…
Yeah, so original title :poly122: Actually it'll be different but made more sense to put what this is about :p So I'm painting an illustration for my mom. I started by defining the idea after doing some comps and decided this one. The thing is that I don't want to go detailing any further (hands, rest of armor) before…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
Hello everyone! N-hance Studio (https://www.nhance.studio/) is a gamedev team creating stylized 3D art for games. From our studio, we launched N-hance School, where we teach game art to students worldwide. We’re looking for an experienced 3D Artist who works primarily in Blender and can record video tutorials for our…
Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I'll 2nd what Nate said, it's all good advice. Your poly modeling for the dragon skull and the dude with armor look pretty solid and interesting. Your sculpt is a big mess of random pinching, bulging, and flattening. The two things it looks like you are missing out on are 1. Solid anatomy knowledge. Doesn't matter if it's…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
I think it might help to study snake anatomy, and incorporate that into your sculpt. They tend to have really distinctive, and frankly really beautiful, skull & muscle shapes which you could exaggerate a little. Since they are a focal point of interest.