Hi, I'm Robin, These are my concepts for this challenge. When I started I first thought about what I wanted to do in terms of design language and the general idea for my concept. This is what I've figured out: plan architecture - old and new, and the new archtectuur humiliated old achtectuur. example: The old casteel is…
I like it much more, I think one final thing that could help and i highly recommend is less rust on the exposed bits, less noise in the middle of the metal and instead on the side, so it's less even and then making there be more silver in some of the metal that's rusty because it blends in a tad with the wood. You have a…
He can grow as large as a building also. He couldn't always, but it is something that he was able to do pretty early on - since the second or third issue of the Avengers, I believe. I don't know if they'll include this in the movie but I would assume so. Also: I'm a big fan of Ant-Man, but I really don't like how he is…
Post 4 image 2 is probably best I don't really like the composition though as it focuses too much on the repetitious uneven ground. It's the best because it has silhouetting and a good range of value, doesn't have too much distracting glow or artificial looking fog. You're missing any variation in surface properties, from…
Sorry I didn't post sooner but I've been unexpectedly busy lately, but felt good to come back to this BradMyers82: thx! I'm not sure what to do for a presentation actually. Always thought less was more but I'll see what I can cook up. [HP]: thx I wanted him to look right at home smoking cigars if need be. Thegodzero: after…
You have a solid start on the mixer, and the base materials are reading correctly, but there are a few things I noticed. -You put your AO into your albedo which is not needed. AO only goes in as a separate texture which is used as an indirect diffuse and specular light mask. -Reflectivity map could use a touch of color.…
Yeah, kinda shit myself when I first saw it. I'd been wanting the Valve Complete Pack for my Steam account for a long time now. I bought the silver package for Half-Life 2 when it came out years ago on my other steam account, so I've got a lot of Valve's games, but I don't own either of the L4D games and a couple others,…
Hi there man - Well, if anything it would be cool if you could post your results ! It would be a great way to wrap it all up, by illustrating the sometimes wide chasm that can exist between something that sounds like it would work great in theory, VS what happens in the practical context of game optimisation, portability…
UE3 uses spherical harmonic lighting somewhere in their renderer, and I would not be surprised if they store the properties for such in the vertex attributes. Who knows though. Issue with vertex lighting is that it can be inefficient to implement depending upon what you're working with (you want to be able to change only…
Silver: Thanks a lot, looking forward to it! :) Leksey: Could you provide some more details so that we can try to reproduce this? The always on top mode just uses the windows topmost feature and should not have any impact on the performance of the program. Are you in a big scene while having a lot of big images in PureRef…