Hi, I'm currently working on a character, currently the head and neck. I'm at the point where I have a High poly subtool which has detail up to the skin. I know now that I need to create a displacement map for the lower poly version so that it's optimised for rendering so I'v zmeshed the model into a lower poly and also…
mhm i think the flowers are too fizy to suit dota´s style. also you need something aggressive at the end of the stick, cause he is hitting with that too.
Its... fantastic. I would live there. Staring at every piece of wood, sprinkler, loos brick, lily pad flower, blade of grass. Added Inspiration folder, twice.
Looks nice, but to linear. The Fence is to straight. Same the Grass and the Flowers. The whole scene is to perfect. Maybe varied it will look much better! :) But maybe your reference looks likes this!
To be honest, i didn't design them. i found some ornaments with flowers on the internet, picked the ones that suited the most and used them to create normal maps.
That looks dope. I feel like it could use some complementary colors here and there, maybe some really saturated flowers or something like that in a few spots.