Hey everyone! I'm finished with my game, but I want to see if there's any artists out there that would like to create a couple assets to make it look more polished, and in exchange you can put the finished, shipped game on your portfolio. Check the game out here: http://stewartimel.com/project2demo.html Here's what I'm…
Hi! My name is Ty and I'm an Environment/Prop Artist. Currently open to possible contract/part time/full time work. Check out my information and portfolio below! Skills and Experience: * 3D Environment/Prop Artist with 6 years experience * Released games on console and PC * Multiple years of Unreal Engine experience, as…
What was initially inspiration to render a rally car in a studio setting quickly evolved into trying to place the car I chose in an environment that was contextually relevant. A winter forest scene sounded like a great idea. Software invovled: Maya (main asset organization and prepping) Blender (fast remeshing and…
These are some links I've found very helpful when discussing PBR theory. They all cover slightly different things, and some (especially the articles by Sebastian Legarde) are more in-depth than others. https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/…
You can weld the belt seams together and still have hard edged smoothing groups on them that are visible after baked. Smoothing groups and UV unwrapping do not influence one another. It's possible to have textures of rectangular shapes: 64 x 512, 1024 x 128 etc. and no redundant padding is required. This is absolutely…
I think one of the big problems is that there aren't huge numbers of African studios producing games or films. It's difficult to find authentic productions because of that. Also 'Africa' as a catch-all rapidly becomes confusing. Ashanti to Zulu represent cultures as different as French and Polish, for instance. As a kid,…
Looks like you need to set up a cage. You can do it in your software of choice or within xNormal. http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Working_with_Cages The ray distance calculator starts to lose functionality if the model has small complex parts or large gaps between sections (like…
It looks pretty sweet overall! I like that overall green atmosphere. I also like those red contrasts you added. And the lightning and that swampy mood are great! I feel the grass could be improved. The blades are a little thick and most of them are pointing straight up (at least those that I recognize the most). I'd…
I'm not sure about the ceiling, but for the walls. 1. X-Ray viewer (could glow dim with an x-ray on it?) 2. Chart of the human body 3. Remember to wash hands near the sink 4. Maybe some red text (can't think of any right now) to add a hint of red to match the trashcan. 5. Labels on the equipment:…
You don't have to start again ^^ solution 1 : maybe you have already tried this but to get a better smoothing brush press maj, start smoothing and while still smoothing release the maj key. It usually gets rid of annoying pinches. solution 2 : copy your sculpt. Run dynamesh on one of the copy at low res. Divide the…