I saw an awesome concept on twitter. Here is the link. https://twitter.com/evergreenqveen/status/1341102662058606594?s=20 Farmhouse artwork that I’ve created 3D in 1.5 days. All made in blender. Rendered by cycles engine. Cheers.
version 1.5 Inspired by the E11 Blaster rifle used by stormtroopers in Star Wars. Probably best in-game with a Wear value between 0.06-0.80. http://steamcommunity.com/sharedfiles/filedetails/?id=690972485
Here the version 1.5 with the new installer: download Let me know if there are problems. :) The vesion 1.6 is almost ready, so the new installer will be included in the next version.
Some small update for the props, the side of the wall, the model can be rotate 180 to make it have some little variation on the tilling C&C is always welcome
try those settings they are increasing the tex res to 4k. r_ShadowJittering is the blur amount for the shadows.r_DynTexMaxSize = 400 e_ShadowsMaxTexRes = 4096 r_ShadowJittering = 6 e_ShadowsConstBias = 1 e_ShadowsCastViewDistRatio = 1.5
One of the easiest ways to tell if the image is underexposed is to add a grey card with a value of .125 diffuse in front of the camera. If it reads as 99,99,99 in PS that its exposed 'correctly'
[ QUOTE ] Inequal texture resolutions on environmental objects and characters (the crisp head with blurred body), [/ QUOTE ] http://i.i.com.com/cnet.g2/images/2006/180/589766_20060630_screen006.jpg