Degree course deadline: 14/12/2012 3:30pm GMT Won't be starting on this much later than that! Looking at previous threads it looks to generate a lot of really good and hard work not to mention the amount of help that is given and knowledge that is passed on to others. I can't wait!
*sigh* Press release is here: http://www.joystiq.com/2012/09/14/microsoft-opens-new-london-studio-for-windows-8-tablets/ This is the new studio that currently temporarily shares the same office as Soho Productions. The third studio will probably also temporarily share that same space.
Thanks lotet! Thank you Shanthosa, I respect you in return!:) I'm done with the low res and I generated the normal and AO. With the hair/eyes/teeth I'm just above 13 000 tris. With the previous sword and shield I should be at 14 000 tris.
haha my earliest experience of polycount was just skins... I was 14 and didnt even know that polycount was all about forums and community ...I thought it was all about quake 3 skins back then! I only joined now that Im getting into 3D work myself.
Prompt 14: Large For today's prompt I wanted to do some concrete blocks. After putting them together I decided to add some damage and paint to add a bit more interest to them. I'm pretty happy with the result! Only one more prompt to go!
A colleague just found the place in the documentation where "$" is documented. It recommends using "selection" but for other reasons: http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-8395020C-E3B6-4282-AF1C-5B58BDB97A2-391.htm
Just a quick recommendation for the hair, right now I can sort of see the cards in the textured version so I might try transferring the vertex normals from a spheroid shape. There's an example in Tom Parker's tutorial @ step 14.
I wouldn't try to conform it to the helmet, but instead create a sphere with 10-14 hexagon faces and conform that to the helmet. Next extract the edges you want, add twisted spirals with snapping where they're needed, then weld everything together.
http://www.salon.com/2012/03/14/bring_back_the_40_hour_work_week/ I keep this page bookmarked for whenever these sort of discussions come up, it's quite an interesting read. A few quotes from the article: Of course, this just refers to assembly line workers. however:
This "perfect circle" idea stems from a thirteenth century artist named Giotto. http://100swallows.wordpress.com/2007/09/14/giottos-o/ Neat trick, but it's not bare minimum to be an artist. Also he did use a tool, his posture.