This thread will show my process from start to finish with this Saturday morning cartoon character known as the Tick. The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
I think I see what's happening here. Okay so I tried to replicate what you're attempting to do. Correct me if I misunderstood. First I create 3 1m squares with variations as my modular pieces. I have a flat square, a sloped square, and a corner for the sloped squares when they meet. These are the R, G, and B pieces. Then I…
This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Here is my small texture experiment. Wanted to make single 512*512 texture reflecting all the materials properties in it. Here is what I end up with. Not happy with the look actually. Hope to get help and crits ;)
Monochrome LLC is currently working on "Contagion" a Co-op Zombie Survival Horror FPS title which is best described as a spiritual successor to the successful Half-Life 2 Modification Zombie Panic: Source (Still ranked in the Top 100 Valve released titles daily). We've acquired a license for the Source Engine (including…