i think it's general good practice to start a model in max at the scale you require, then go into zbrush to sculpt and detail it. that way, assuming you make sure to transfer your files back and forth using OBJ format and setting scale to 1.0 in the im/exporter dialogs, it won't change later on. in your case, exporting a…
Who maintains ownership of the artwork and copyright of any models and textures submitted? For example, after the contest ends would I be able to sell my items on a marketplace (say the Unity Asset store)? Or does copyright transfer to Torn Banner upon submitting to the contest and the Workshop? A: The content creators…
You should consider looking into something torrent-like to help reduce bandwidth costs. Bittorrent was made to help deal with transferring extremely large amounts of data, and it would really help you manage some of the bandwidth issues and costs. Perhaps some studios wouldn't want to have Bittorrent clients or similar…
Yes, but that doesn't mean everything in a videogame has to be fifty years old. An artist should be able to transfer their style and make an impression out of anything. Making something shine isn't only about making the rest look aged. Variety of colours offers a better alternative, in my opinion. And standing out of the…
Yeah I got that checked. Both of them. Can issue be that I use as source maps Jpegs? I'm just re-baking for unique unwrap with shadows. Doing same for source normal maps as well for diffuse. Is there any workaround I could use to transfer original diffuse to merged mesh with lighting? My main problem is that there is color…
very nice, its come a long way! a few things to consider: -explore twisting the hips more quickly through the 'passing pose' till the 'up pose' or maybe till the 'contact pose'. Can add a nice transfer of weight, more dynamic! -the cog might be a little too low in the down pose, is this character that heavy? - I also…
I always have trouble with transferring custom brushes either going to me or away Remember Orb's brushes yeah none of them worked for me :( , anyways if it still doesn't work the alfa is included just apply that to a standard brush and it should work fine. Also go into the brush options to make it roll. Other than that you…
Awesome job! :) Welcome to the world of 3D!! :) The barrel looks awesome, your 2D art skills have transferred nicely. When posting up your work, especially as a beginner, it may be useful to post up a wireframe shot, that way you can get advice and guidance in regards to correct topology ect.. Might also be useful to have…
I can only guess but sound more like Raid with SSDs so if one fail you still have all of your date Other then that computer is as fast as a slowest component [that for data transfer] and currently hard drive is slowest so if you put your OS[and your most important programs that will help will loading and overall speed] in…
Hrm..I'm a little bit confuse now. If you do a sculpting in let say ZBrush, then how you gonna transfer the detail to the low version?..because Max won't be able to handle (import) multi-million polys object (using Render To Texture option in Max). I thought of doing the unwrap UV first, then only sculpt in Zbrush, since…