First of all, I love the fact you have a simple website. I click the link and all I have to do is scroll down to see your work. Good job on that [thumbsup] As for your environment stuff, it's looking pretty plain. That could just be the fog or the lighting. I'd say your next step is to try and model some more complex…
Depending on the mood, I listen to a decent variety of soundtracks while working, as well as some hip hop or mellow beats typically. Some recent faves for me: Bastion Soundtrack Tron Legacy Soundtrack (I can't seem to give this one up, it's epic) Machninarium Soundtrack Sword & Sworcery EP for Hip Hop I listen to various…
Hey guys, another update! I might have another update later tonight, but no promises (I have family coming over for dinner). Anyways, this update has some further improvements to the water shader, adding more varied movement and utilizing vertex painting to paint foam around edges. In addition, I made a "wet" version of…
that's really disapointing, but seems on par with games where they constantly emphise that they are designing for consoles (either as well or as the main focus). I loved the first game and even though it took 6 hours I beat that fucking race too, but half of what made it so good in the first place was the sheer epicness of…
You need a devkit to run new code, to get one of those you have to ask Sony, to then get ue4 PS4 working you have to register with epic as a PlayStation developer. It will not be cheap because the hardware is expensive Personally, I'd develop on oculus rather than vive if I was targeting PS4 , get it all working and then…
Ahhhh, thats super awesomely helpful thanks! Still gonna do a game works build because I love HBAO and VXGI, and epics dynamic GI is not production ready yet. Also Nvidias AA has more options to tweak. I've always wondered why things like that aren't default in the engine because they're kinda standard in games now.…
@Tobbo thank you so much for the in depth response. These are defiantly some of the concerns that we are having when thinking of potential ideas. @Cheeseontoast thank you for catching that @superfranky oh man those are epic! I think thats a bit to much for us to tackle right now. Since we are a small team we wanted to see…
Thanks a lot Weso, I think you nailed the concept there with your words! I did indeed have the back of a Lamborghini in my references for the back tail lights and the top vents :) Update number 3 on this one, slowly progressing, I did a first import of all the maps and meshes into UE4 with a basic shader to get an idea of…
Ah, the old butterfly question. I've seen on countless forums many different ideas and thoughts on the subject. Personally, I'd make a simple butterfly in Maya and render out a short looping flutter animation from above (so it's symmetrical). I'd put these frames into a Flipbook Texture then import it into UDK's Cascade as…
what size lightmass importance volume is? I am no expert but i have notice major speed difference when setting lightmass importance volume to specific size power of 2 vs random size. My logic says that when power of 2 size its easy to process that info faster. and I dont know why u opt for Terran when Landscape is much…