I hate doing paintovers on such small renders so I'm going to point them out the best I can... 1. The buttpad of the stock is incorrect, so is the bottom of it, it needs to extend out more. 2. The buffer tube doesn't look round and there are more threads in it than 2. 3. The ring around the safety switch (on the right…
Here's my take on it and it might clash with what other people are saying, I haven't read the thread. Throw yourself into whatever your doing 200%. Make sure that whatever you're doing is worth while. Nothing ever really works out that well if you run in 7 directions at once. If something is working counter to your end…
Hey thanks for the feedback you are totally right in a way. Week 1 is for me an exercise more on building the mainshapes. Which is getting better every time. After Day 7 it will be longer studies and I will reserve more time for each study. The assymetry is super hard but I personally think I would just need to put more…
Good model and quite accurate. :) Just some minor observations (although point 5 is a bit more important): 1. Should be just the last 4 digits of the serial number. Besides, there is no letter "R" in the Cyrillic alphabet. 2. Missing spot-weld marks (you have them on the left side, just need to duplicate them on the right…
It really depends on a lot of factors. The hardware the game is running on? Mobile? Console? PC? The engine it's using and how well it handles optimization? Do you need to micro manage the Levels of Detail or does it handle it for you? The time it takes to create assets is also a huge factor. The overall design of the…
I should add that the job role in dollars is around $70K We are 22 minutes by train to London - http://www.visitlondon.com/ But if you don't want to live in London we are far enough away that its all a bit ye olde weldy and you could live in Hatfield and cycle into work every day. Or a 10 minute drive away is St Albans or…
Vailias got me thinking. The other day I put this together in UDK: goo.gl/jNsua While monkeying around with it I lamented that iterating on the rainbow texture ate a fair bit of my time. Meanwhile a friend had showed me this thread and I put two and two together and went from this: This this (I append the RGB output of the…
Sir Apple: Thanks man! Still a lot of learning to do on getting their style perfectly, But things are going nicely so far. Joeriv: Thanks. Should start getting them in engine/scene soon-ish :) Polycrunch: Nothing really fancy there. Just went the manual route with it. 1. Cylinder! With an even amount of sides, will work…
not sure that Im worthy of the sticky but heres the basics ....back in 2009 I decided to quit the toy soldiers industry that I had been in for 12 years and learn game art....I started out with a copy of maya the digital tutors pen knife DVD, and a spot on a uni course. Learned the tech in the first year at uni and worked…
Hey Sean, nice you like it! Thank you! It was pretty fun to make. For the scales I used a combination of hand made (using clay buildup, dam_standard and trim dynamic brushes) for the face and back, and the Zbrush surface noise with a snake scale texture I found on the net. I made a note to remind myself of the process…