I am not sure if the gun in the vid above is what you are talking about but what I would do in your situation is: Open the lowpoly in a modelling app that has a good uv editor to check the uvs and adjust them if necessary. That app would support GoZ as well. This to save exporting and importing the slow way. Send the…
TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…
3 questions you should answer before dropping the coin on the computer: 1) Are the programs I use going to make use of SLi and if so what is the gain over a single card? My answer) I can tell you from personal experience that SLi doesn't make much of a difference with Maya, 3dsmax, Silo, Mudbox, Zbrush or Photoshop. Any…
All mocap data will have errors. The errors are caused by different things depending on the mocap system. Visual mocap is done by tracking reflective points on an object - this is the kind where you see actors covered in ping pong balls. Because it's visual you get issues where some of the points are behind the actor or…
There can be a pretty significant difference between what bakes/packs well and a layout that is painting friendly. If you do a lot of painting, you can use two separate UV channels. UV1 bake/packs well, UV2 painter friendly. Then transfer UV2 to 1. I tend to do this with ultra low poly meshes that are mostly diffuse only,…
started up a new IG for a project I have in the works. Going to be a mixture of game art, tutorials, industry advice and pretty screenshots from whatever I am playing atm. https://www.instagram.com/polygonacademy my views on IG are it should be the place people are documenting their journey/process and artstation should be…
I'm Still working on the textures of my Bolex camera. I haven't had super much progress the last few days. So far I tweaked my materials a bit, redid most decals and groves on the lenses and dials, added texture to the 2 small windows on the side and added the text/stripes to the first lens and viewfinder. Still need to…
Hit a bit of a snag with my model. I've mostly modeled a low poly version of my high poly concept, but trying to set up UV's for it is turning out to be a bit of a problem. I'm about ready to cut off some slightly more detailed spots that make things harder to unwrap it, but I'm baffled as to why the UV's are completely…
We use 3ds at our studio and we spend all day complaining and dealing with crashes. My max has a bug where if I move an edge, it crashes... has happened across several scenes for several days completely unrelated to each other. It constantly crashes, and is so unbelievably bloated, as has been stated here. A little…
No further breakdowns for now unfortunately! I'll probably try and make a write-up on some of our techniques though, some of it has been covered in previous GDC talks from programmers, but would be worth condensing in one place! No field trips unfortunately :P! JBelay said: From a high-level, each of the 3 major biomes…