Nice start! Here's my take (beyond what you've already heard): What's your story? Why is there almost no furniture? What's in the boxes? Why are drugs out in the open? Why is it messy? Do they own a trash can? Why or why not? You don't have to answer all the questions, but it's the sort of thing you should consider when…
Haaaa sorry, I meant to say BodyPaint3d (the one that comes with C4D, which I believe is still maintained to this day), not DeepPaint3D (the Photoshop-linked one that was indeed mostly used for projection painting, which was fantastic back then but kinda disappeared into oblivion at some point) ! All that said ... the…
@MrBFox, Good Deal on your general model and textures. After looking at the Sketchfab, I think that the low poly model could still use some optimization in some parts, and you might want to check your alignments since pieces aren't centered correctly With that acknowledged, your bakes came out very nice, especially in the…
I like the model but I think the textures are lacking quite a bit in personality and story. The material definition could also use quite a bit of work. The materials look quite off. I think the gun metal is fine but the plastic doesn't set itself apart enough from the metal in my opinion. The textures are also way too…
@WayFray Thanks. I'll try my best! :poly136: @atomicguppy Thanks, I'll collect some more ref in that direction. I've got a feeling I might have to do more research before finalising the back anyway, but I think I'll wait until I have fresh eyes and move on to fleshing out his body for now, because I've been fiddling for…
Changes Since Last Post: Had to re-create background landscape from scratch as the error was persistent no matter what I did. I have re-textured to main mountain to look better. Iv added a snow emitter for some light snow falling in the scene. Added some extra fog layers around the base of the mountain. I removed the…
Its not a nice option, but its what you have to deal with when using a broken tanget space setup. Unfortunately this is the only technically correct method, everything else gives visual artifacts as already explained. Its not really something you're doing wrong persay, but the realities of every bit of software handeling…
These look great :) Few comments: - they look great, but some reason the high-res'ness of them freak me out and diminish the quality - along with this, could go for some "dapled" stuff on the metal in spots to give it a more used feel. - the cross straps seem too similar in value to the blade. Why is something wrapped…
Remember to always strive for quality over quantity - you will be judged by your weakest piece. On the AK-47, I think the wood texture is really hurting you. The grain feels far to coarse, and doesn't really flow with the shape of the stock. This example is the closest I could find to your model (most have wooden stocks…
John I know what you are saying about the hassle and the 3d stuff. I find when I do a 3d mock up I just get distracted, I mean I'm already modeling why not just finish the piece instead. :D That usually results in frustration, it just kills the quick creative vibe I had going. I find zbrush is nice to mess around with…