Hi there, I am a freelance artist and am right now working on a big vehicle-model with lots of seperate meshes. I mainly work with Maya 2014. I never had these many seperate UV-Shells and am running into some problems with organizing these shells. Maybe you happen to know some time-saving or organizing tools that you're…
I had this idea recently. I wont spill the beans on it just yet. It involves a stor that sells hearts to people looking for love "I know its corny" But Im shooting for a minute or so long. I know how I want it to look but im not sure im good enough to pull it off. I want the main character which is a woman to be kind of…
Looks great in game but I personally uninstalled it within 2 hours of playing. Just wasn't what I was looking for. Game was extremely glitchy with mouse and keyboard... and it's a pc game.... Combat was ok.. but don't even think about being a caster.. everyone I talked to in game and even my buddy sitting next to me in my…
I never thought that this looks anything like WoW really, I think they've done a great job of making a game that will look nice on even lower-end systems. I just think it's crazy that everyone is creaming their pants (or panties) over another click-fest. The gameplay video looked interesting, like it is pretty cool how…
I also vote for polyunwrapper: - quick apply checker map and change tiling - align shell horizontally or vertically by edge - quickly nudge shells by 1 unit in any direction - set shell resolution by smallest, largest, or just average - set smoothing groups from UV shells - shell align (it's ok for matching mirrored UV…
Love the mood so far, the lighthouse also looks pretty solid and I love the shapes of the damaged walkway! The main suggestion I have is for the sand texture on the beach - there's nothing to bed in the surrounding seaweed and crates. Perhaps try adding some bits of flotsam and jetsam as either a vertex blend or small…
Hie!!, Am trying to texture this handuard for my akm, and i would love to get some feedback on them, as idk it just doesn't feel 'quite there' yet. its an older variant so am trying to sell that military wear and tear. also would love any substance tips
Latest update: I came up with a grim background for this fox. Now story has a bit changes.. background translated in verse by Anton Boiko: There’s a house in the woods where the witch dwells alone.Cursed her daughter in anger, turned her into a bird.And the bird flew away but was caught in a trapAnd was eaten by wolf who…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
Some feedback - I'll try not to sound like a perfectionistic, nagging old hag: The UV layout could've been optimised by quite a lot actually. Check the picture here: http://img801.imageshack.us/img801/6889/e00c.jpg The yellow, orange, magenta and rose shells are identical pairs, and thus should be flipped/mirrored and…