this...is so sleek...so retro futuristic...I absolutely love this actually wait, whooooa you know what this reminds me of? I love Tribes <3 (go hi-rez studios!) lol sorry, anyway this is looking really good man. Your sub-d looks solid, I wish I could wrap my head around sub-d, I'm just not there yet
So retro. Working with hi poly all the time to normal map my 'skin' makes me nostalgiac for how quickly stuff can be knocked out on the old tech. Of course, it still requires a skilled driver behind the wheel to make it look good. I'm glad you're going to Blizzard Soul as I love the fantasy stuff much more than the Scifi.…
I picked it up Thursday. Very good game! Looks super too! I see it as a good benchmark for future Wii developers to shoot for. Retro nailed the controls for sure. And the presentation is excellent...showing that the Wii is like the "Little Engine that Could." The day I picked up MP3:C, I also reserved my copy of Zack and…
@rexo12 Ooooo true it probably would be easier to just make a height map for some of these more complicated shapes. Wonder how well they'd work with such a small texture size 🤔 @iam717 Yeah definitely agree, think I've been staring at it too long to notice. I've got space on the sheet to break it up, will definitely fiddle…
Hello Everyone! I have just released a timelapse video of the Retro/Classic Sonic being UV mapped and Textured. Decided to do this to pay my respects to the original look of Sonic, rather than the new look that many have most probably seen in the Sonic Movie trailer (Absolutely Terrible!) Anyway, I hope you enjoy and maybe…
Has anyone seen the beck video E-pro? It's got this really cool retro wireframe look to it ... kinda reminds me of the old amiga games. I was wondering if anyone knew what the approach would be to do something like this? I understand the Beck parts, but I mean the environment is something else, quite trippy. Anyways,…
So, I decided to revamp an old set of prefabs I did awhile back and try and match it to the style of the outdoor pieces I've been showing in this thread: http://polycount.com/discussion/182268/critique-retro-inspired-grassland-forest-environment#latest Anyway I figured it would be a bit tidier to give this it's own thread,…
We are looking for an artist or artist's to create 3D model's and textures for an Independent Sci-Fi film project. Model's will include a futuristic-retro spaceship, future drones, and other assets for the film. Please send inquiries and any links to examples of your modelling work to: ahfilm22@gmail.com Please note:…
Hey guys, this is a ray gun that I've worked over the past few days. Hope you like it! Everything modelling wise was done in Zbrush, and texturing in substance painter. Rendered using Iray. Follow me, because tutorial is coming up soon! Concept by Stephen…
No, this is pretty spot on. The tessellation is a bit of a retro fit, as the game was made with consoles in mind. But luckily the kind of idiot elitists who get foaming at the mouth mad ad crytek 'abandoning the pc' only want the dx11 features to be there on show. They don't really care about how it's used. It's the same…