Anyway I figured it would be a bit tidier to give this it's own thread, rather than clutter up that one with multiple subjects. Any thoughts on how to make this tileset stand out?
Thought it was about time to try and revisit this project. I ended up making slightly more detailed versions of the prefabs and made sharper versions of the textures. Improved the bump and secular maps a bit as well. I ended up doing a slightly down-scaled version of one of the dungeons from Link's Awakening as a test map. I like the overall effect of the map, although some of the shadows went a bit screwy during the render.
I finally got back around to this project. Most of the assets used in this version of the tileset are brand new, with only a few of the textures being held over from the previous build. I just built this mini-dungeon in 3DSMax to make sure everything fit together correctly. Critiques would be appreciated.
Replies