Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
Really appreciate the thoughtful comment and you're raising a fair point worth addressing clearly. To answer directly: no, the Smart Assistant doesn't use ML or any AI model. The keyword scoring system is fully deterministic it matches your input against a weighted keyword library (200+ terms) and ranks layer setups by…
Nice one MoP. More high-speed video http://www.photron.co.jp/mitaiken/index.html http://www.photron.com/newsite/content.cfm?n=gallery http://www.photron.com/newsite/content.cfm?n=links
torso n face study for the night. I'd like to focus my efforts towards nailing down arms, hands, n booty sculpting. They're giving me the most challenge
there are a few engines which deal with n-gones and in this case you should triangulate all non coplanar n-gones or make them planar. This is used for lowspec stuff like engines for the web
Also made a new tiling texture. I needed one that I can scale the uvs of my mesh's so i can start making trees and a faster rate. Here is the progress on that:
Nobody has mentioned the irony of In-N-Out's name in the video? Hopefully I'll be headed to the states next year, and In-N-Out is on my list of things to try. Hopefully it's as good as everybody makes it out to be.
might get you 99.n percent there: though it looks correct each individual edge is still rounded by .n degrees. ( upping the roundness value past 100 gives no more apparent advantage )