Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
Hmmm...a lot has changed, not really feeling it at the moment. Im sure once there are some video tutorials about how to navigate the new blender it will get better, and that the changes are for the best in the long run, but after having used the program for so long to feeling like its a whole new tool I now have to learn,…
I'm with Lloth on this one, the hood looks great! I am really curious how you went about achieving the detail and flow in the hood. Was that done using Micromesh? Really what is sticking out to me at the moment is the boots, in particular the knee. I'm guessing that the boots are made of leather and they feel particularly…
It's been a good week of work. I've got the HUD all programmed up and working for the most part. Few things left to do like the player taking damage and what not. I also wrapped up the super shotgun and got that to where I wanted it. I wanted to take some time to put some environment stuff together, so I can start to…
As far as I know an xnormal plugin doesn't exist. I think their artists have to deal with the same workflow problems with normal maps as the rest of us who build unreal content. I have been working on a tool to solve tangent space workflows for everyone and in that process have done a considerable amount of digging into…
Actually I thought the environments looked really good. The graphics in general are really sharp, polished and pretty consistent. It's true that the animation was sometimes a bit suspect (poor Snake and his broken wrists) but overall it wasn't bad. While it's true that the initial sets of gameplay anyway are 10 minute…
Did some concept/gradient/silhouette designs in Photoshop. However, I'm struggling for new ideas to experiment with, and struggling even further at the moment to get any feedback anywhere. :-\
Good stuff. Yay more animators! :D Your lip syncs seem to be a bit off on some of the mouth movements. From what I can see, sometimes they look on, but a lot of the time they only seem to be vaguely close to proper mouth positions. Are you looking at a mouth position chart while you do these? I always had those around when…
I have a normal map on a flattened psd document and when I choose convert to hard surface height, nDo starts processing, runs for a couple of seconds then stops and nothing has happened. I still have a normal map and there is no new document with a converted height map. There is no indication in the document history that…
Oh man this sounds so cool, if there is no time limit I am totally getting in on this. I am no where near to the level of the animators from LoL but I bet it will be an awesome learning experience. Going to be lazy and copy/paste your post layout. Will update if and when I can get around to doing these in my evenings!…