Awesome detail on the reverse of the pod around the engine parts, I feel like the front could use some of that loving too! Is that top shot in engine? Looks great.
Why are you using an old engine that doesn't render or run very well? There's a lot of free engines out there that would instantly make your game look better.
Some engines don't support 1024x512. If you're just making stuff for your portfolio I wouldn't worry. If you're making assets for an engine in mind then I'd check.
its the art anyway not the engine.. you could do that in another engine. But it sure is good usage of source! Whats sweet about source is all the dynamic cubemap stuff.
pretty much any recent engine souts your needs but for preview issues, using c# with xna should work, even tough its a framework and not really an engine
People reverse engineer entire mmo servers, so this is not something too complicated. but if it takes a week instead of a day to reverse-engineer it, then thats a win for the companies I guess.
That number is based on all the industries tied to the auto industry. You have the auto engineering and production, but then you have supplier engineering and manufacturing, chemical companies, steel companies, ...
In a game engine or in a 3d package for rendering? In an engine you can use a double spec (works well on hair too). One highlight is tight, and the other spread out.
There's tons of engines and usually, the good ones cost money, and only supply the engines (you gotta do the integration). Then you gotta buy voices. With that said... http://www.nextup.com/
Wide - it's easier to work on in PS (because it's closer to your screen's aspect ratio). Although ask the engineers which is better for the engine (in which typically it doesn't matter anymore).