@JimmyRustler: Looking good. like the Head, Maybe try a different version on the front on helmet. @DonEngland: The head hat should more dirty for my feels. @ladyknowles like it alot. keep going. @AA3D & PyrZern no words. looks great. --- I did close the Cloth its now solid and coulds be 3dprinted. copying some parts use…
The only thing that is bugging me right now is the cloth. It feels a bit like a bath robe currently. I think the cloth overlay you have going is just too strong and too much the same across the model. I think it would help to have different aspects to have different cloth types/ textures. Like changing the pants and the…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Hey so I'm trying to make a pair of baggy pants for my character for me to animate without cloth physics but I am having an exceedingly difficult time getting the topology right (https://polycount.com/discussion/221957/how-can-i-improve-the-topology-of-these-pants#latest) so I'm considering MD. I know I can make a pair of…
LATEST: Maxine Caulfield Life is strange is a great game and while I like the visual style a lot, I'm interested in what a more realistic version of the main character would look like. I've chosen her outfit from Episode 3 as it's my favorite and looks like good cloth practice. :) Main Goals: * Likeness * Practice creating…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
"Apart from the boots, what would you say could be improved with the clothing? Specifically the tank top, shorts and gloves?" Regarding clothes, I think some more folds and (subtle?) wear would help to communicate that this is someone on an adventure. While the outfit is conforming to the body, revealing some layer of…
the quality is really impressive, nice work on her skin and materials in general. I know this kinda goes against the cyberpunk/neon theme but personally I would like to see a version where she has much more limited colour on her clothes in particular as the colours are grabbing so much of my attention its hard to even…
Clothes would most likely be wool or cotton, I expect. Check out Filson clothing company -- they make clothes with 19th century materials and styles. If realism is the goal, I think spending more time getting more layers of secondary forms in the face and the clothing will go a long way. It's tough with children because…
In the industry for something like this, a character will only have modeled what will show. (ex. For the clothed models, you would have the neck up, and then the arms modeled, but the body would not actually exist as part of the model, you would just work some anatomy into the clothing. You should check out Capcom's Dead…