Hello Polycounters ! To all those living in Montreal :) On September 15th, I am going to give a talk about substance designer and painter for the Montreal Unity User Group (MUUG). This is a free event where I am going to make a quick introduction to PBR in Unity, explain workflows with substance tools and integration in…
Hi I'm looking for someone with good knowledge with 3d and texture who can create old dirty peeled Wallpaper ex: Resident Evil 7 Wall texture. This is paid work, of course. Low budget, flat fee.If interested please send examples of your work to my polycount messages box. Thank you!
Hey everyone. So today i've started to sculpt Tom Hanks for my university project and hope to achieve hyperrealism. It would be great and appreciative if you guys gave me feedback + tips. I will be posting daily of my progress so stay tuned xD
Hi guys here is my final projectect for the fundation term on think thank online course, based on the awesome artwork of maxulichney: https://www.instagram.com/maxulichney/?hl=es
Eurogamer Expo 2013 talks http://www.eurogamerexpo.com/schedule Some good ones this year Each speaker will present new information on their project and there will be an opportunity to ask questions at the end of the session. For the first time ever all developer sessions will be streamed live on the Eurogamer YouTube…
Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…
"Use Google Talk to find out where the bad guys hide: Saddam Hussein hides in the cellars under the main house and the Carriage house Osama bin Laden hides in the latticed caves of Afghanistan, he has been able to help them in their efforts to implement the principles of the Arcane School Or have Google Talk write your…
Hi, The prompt for this piece is: A black market selling combat gear, prosthetics and weapons to a rebel force I am looking for a critique of this narrative concept art piece: Anything goes: concept? composition? Lighting/values? Colors/textures? etc... Respectfully, Thank you