The last two objects I imported into UDK disappear when I choose to play the level. Any idea why that is? I can place them in the world, but they disappear when I try to play the level. I've rebuilt lighting and geometry several times, I just don't know whats wrong.
Hello everyone! I need to render only object and it's shadow (that casts on the plane) in the scene. In order to be able to paste fan and it's shadow like 2 different layers in photoshop. I need to do it in Vray and 3ds max. For example: from the whole scene I need to render only fan and it's shadow
turns out i haven't made a post yet for some of the stuff i did on Company of Heroes. i dunno why. here's just a few objects.. hmm kinda old work now but.. on this one i didn't do the barrels, the sandbags, or the barbed wire: didn't make the L shaped pipes between the two barrels here again, ignore the pipe. don't know…
In the latest version of max you can use one modifier on multiple objects but you can also join all the objects together, unrwap them, then split them apart again
I can't figure this one out. My objected is highlighted even though it is not selected. I've already tried Collapsing it with no luck. Can some one explain to me what I need to do...it's driving me crazy! lol Thanks
Hi.. this is kind of a noobish question but i made a mesh that has separate parts and separate uvs... how can i do multiple import of those cause i only see the option for just one object on one set of uvs
Seems like you're on the right page with most of these assumptions. Not sure exactly what you're asking so will ramble slightly. Your specs... Looks like you are using a software I don't. I usually bake in Topogun or ZBrush, but whatever works for you or your company is fine I'm sure. Moving obj or other files between…
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…
I am having the same issues over and over when I do normal maps on hard surface cylindrical shaped objects. I've been trying different solutions but nothing seems to fix it. Does anybody have any suggestions to fix some of these normal map problems? High Poly exported from Zbrush, Low poly and cage exported from 3ds max,…
Hi, I'm having a problem with the "link" tool. I want to link the eyes and teeth to the head bone of a CAT rig. Before doing that, I reset xform and make sure to break all (if any) links. After that I link the eyes/teeth to the head bone but the objects moves forward. And, if I try to undo that, nothing happens.... Any…