The image is a section of a diffuse map for a model of a tractor. Most of this detail is mapped onto flat surfaces as you'd expect for an in-game asset. Besides the reflectors, I don't understand how most of the detail for this diffuse map was generated. Especially the details of crevices and edges. I'm assuming it came…
Hi all. First of all, sorry for my english :poly136: When I import HP mesh and LP mesh into xNormal, select normal map i bake options, I get something like this: Is this correctly baked normal map? Around my UV is some "artifacts" or something like this. This is some error? And next question: If I have 512x512 UV Map for…
Cars, among other products get more complex and inventive as the manufacturing processes get better. I wouldn't be surprised at all to see that newer cars are harder to model than older ones since their shapes are developed a lot more in wind tunnels and with more complex computer programs. Going way back, cars used to be…
Hi there, in every tutorial as soon as they turn on edit topology on a z-sphere the vertices show as small squares, but when I try it only shows the edges, does anyone know why this is occurring? My model Model from the tutorial
Hu :) Guys I would kindly ask those with experience and time among you for c&c for my male base mesh. Especially for the meshflow. It is something I am trying to improve and I reached a point were I desperately need an experienced eye to get rid of mistakes I am making. This mesh is primaly made for Sculpting in zBrush,…
@Shrike That makes more sense, so reprojection is just to make a high poly mesh workable again (i hope that's proper english), or essnitally just giving it better topology. High poly to low poly bake, is to make the model look like it's high poly, using textures. You added that projection isn't used for games. Does this…
I'm currently working on a horror game and I'm trying to make a house where you can walk in to and there is interior. I'm wondering what's the best way to make it. I prefer to have it all in one scene to make a smooth transition. I have tried modular design and making the interior in one piece but I don't know what's the…
At the beginning of learning zbrush, it's definitely hard. There is absolutely no doubt about that. Still, it should be fun learning all the new information of how to improve your characters. I very much enjoy the process of making a fell character. Sculpting is my favorite portion of the process though. Once I am done…