It feels a little bit like what I imagine a bordello or upper class opium den to look like, but that's not a bad thing as such. It's certainly unique in all it's smokey purple wallpaper kind of atmosphere. I'm not a very big fan of the effects you use for the little blurbs of text accompanying thumbnails, though. It's…
As fierce as competition is for advanced phone technology, I have my fingers crossed that my best HD camera will do over 120 fps and will always be in my shirt pocket ( unless that will gimme cancer. ) Since I upgraded my zx3 with class 10 memory I have noticed smoother captures with it's 720p @60fps. ( I would not…
Well you would have to re-record all your stuff in 1920 x 1080 and export that out in premiere as 1920 x 1080. Pretty sure youtube just looks at the dimensions of the video and then properply scales that for 720, 480 etc views.
The vertex blending can be kind of expensive, it requires verts wherever you plan to blend, you can save the tris/verts and use a simple B/W map as a mask. There are a few options and you don't ways need verts. But it depends on what app/engine you decide to do the final scene in as to what methods will probably work best.…
I haven't seen much talk about SSD in this thread as of late, but it was the single most important upgrade I made that drastically improved the performance of the latest machine I built a few months ago. You can get a fast proc and a rockin video card but you'll still be slowed way down by the write and read times of the…
You need to turn off Keyboard Shortcut Override Toggle. If it's pressed down, it will not toggle the sub-object level. If it's not pressed down it works as you expect. Image borrowed from this thread: http://www.polycount.com/forum/showthread.php?t=72750
So for the past week i was just re-topolgizing(around 5 times) the mesh and making some improvements. I also learned how to rigg (just the basics). So after I colored it it looks like this. these are the polys 363 quads for a half (726) in total. there are still some issues in the color due to the normal map being mirrored…