Welcome to Polycount! We don't use BBCode here for images. Instead, here's how to embed: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum Also we have a dedicated section for Quixel. So I'm moving your thread from Technical Talk to there. Best of luck!
People have started matching up the art from the actual source on CGTalk. My favorite is a screenshot someone spotted that's taken from a Thai life insurgence commercial. Screenshot: http://www.saatchiart.com/art/Painting-SCONTRO-FRONTALE/52660/1952607/view Commercial: https://vimeo.com/6361859
not sure if you care or not but someone is ripping off this model, bastardizing it and using it in there game. http://www.tribalwar.com/forums/showthread.php?t=633095
JamesArk - Hah, yeah i love Mass Effect, a big influence. Cheers! Here is a small update with the ship. Started modelling a basic version, its only 638 Polys so far.
Gearing up for E3! Here's yet another RAGE gameplay video :) A bit shorter, but still neat :) http://www.gamespot.com/showcases/rage?sid=6316923&overridePid=939980
Awesome. It's never easy to have your work picked apart, but Perseverance is an asset to anyone who wants to be part of this industry. (And probably anyone who wants to make a living as an artist) It's always possible to go back and re-do old pieces, and ultimately it's your time and your choice. However, I think you might…