Draw calls are per shader pass. So in forward rendering, that tends to be one per pixel-shaded light per material per object. In deferred renering, it's generally one per object, and then one per light in the scene. Batching can help optimise that by combining polygons from multiple objects with identical materials…
If you're transitioning from one industry to other, just make sure it doesn't come off negative/ranty, you don't want to be all like "I really want to work in games because my job at X sucks for Y". Instead, make sure to focus on the positive aspects of why you are interested in working for the company in question. If you…
Thx! Looks good in characters options: I encounterd some problems in the game, the whole character was turned 90° to the side and he was flying over the ground but i fixed it by changing some values in the mesh properties. Another Problem, i have no solution for, is that the projectiles are coming from above the head. I…
There's this game, Pandemonium! (1996), it was ported to the PC in 1997 so it uses that segmented body animation technique, but it wasn't originally built for the PC. Go to 08:50 to see a close-up of a character: https://www.youtube.com/watch?v=u3vJsaAE0SU&t=530s
Basically I'm looking for a full time concept/texture partner who is very familiar with how to actually do textures, not just use photoshop. I've had 1 "full time" partner so far who was an amazing 2D artist but when it came to making textures we had a lot of problems (and ofc, a language barrier). My other collaborations…
I'm working on some trees and when I imported them into UDK, I had over 50 elements that I had to apply the materials to. Normally, I usually only have 2 if I have a separate material for the leaves and bark. My method of modeling them hasn't really changed, so I'm not sure what caused this. I usually model in Maya with…
Hello everyone, I never posted here, but im reading post and news here since a good while. So, me and an other student just finished a little short at our school. We were only two to do everything in this, and it's kind of a non-conventional story. Here is the link :) : [ame]…
Looking for one or two PBR Texture artists who are expert Substance Designer users to help create 50+ Substances. I cannot specifically disclose what this is for publicly. However, our studio needs to create ~ 50 production ready, HiRES Substances that will be exported as Bitmaps for use in our proprietary software.…
Hi, guys. I am just starting with Maya. I need to learn this because i am student now and they use Maya in the university and not a Blender. I have been with Blender for almost two years. This is great program for me because it allows me to make complex animations quickly from the scratch and cheaply render them, this…
but sRGB allows a 50/50 distribution of the spectrum with minimal gamma correction. Not really. sRGB and gamma correction are basically the same thing (very slight difference, not enough to matter for us artists). Gamma correction is used by all cameras, when they store photos in jpg format. Why? 1. 24bit color means that…