~ Firstly, I know everybody and their aunt Susan seems to be making an iphone game. I just wanted to know if their are any other games on the horizon that look as current gen as Hawken that have promise? I tried to skim moddb, but its appears to be 103% kids with more promises than screenshots. Anyone know of any current…
howdy folks! i started mocking up some kind of sheet metal cold war .308 battle rifle. i was going for something kind of half-way between a fal and an ar-180, my final goal is a fallout 4 mod if i can find an animator. any crits before i go ahead and start modelling this?
I've been having trouble with Zremesher because it always dramatically decreases my polycount by hundreds of thousands. Even if I check on keep the same polycount, half, or double, and turn off adaptive density, it goes down from about 1.3 million to about 100k polys. Any suggestions?
After some playing around I can only assume it's down to the number of light sources in the scene - if I rotate the object 180, the shadows then appear on the front of the object :poly118: I s'pose all all I'm looking for now is some validation that I'm not doing things completely wrong?!
Don't think so, no. The idea is that if you drag from the left to right will be at most 180 you've dragged the left end of the sphere to the right end. But you could also try flicking with alt + RMB to continue the rotation once you release RMB. (I use trackball rotation with a mouse)
I Would change base pose. Especially hands. You can keep A pose, but hands should be straight, not rotated 180 degree. It's going to be nightmare for rigging. I don't know if you are going to do rig it, but when you do, you will loose all hair with current pose (;.
btw. is editable Poly not a b-Mesh type? , keeping loop data intact while modeling. There was a nice Blender tutorial recently http://boards.polycount.net/showpost.php?p=1006146&postcount=185 with some background info on that since they are implementing that atm. in blender beeing able to work on poly (many)- gons.
nope. another Clue: cable car 1: Now, General Carnaby, perhaps you'll be good enough to give us your real name, rank and serial number. [shoots the chair] 2: Cartwright Jones, Corporal, U.S. Army RA 123-025-3964. 1: Thank You.
I think i know why you get issues on some gifs posted and it's because of your Mirror settings. You have Border attribute set to "Merge Border" but then Merge Threshold set enormously high (153) while it's should be something like 0.01. http://i.imgur.com/fu1Cvpr.gif
The custom node at the top was just multiplying the UV's by 1,-1 (idk why I used a custom node heh) The custom node using Keen's work was used to rotate the normal vector used by 180 so that the gradient created by projecting the image across the normals faces the right direction :)