1 — It’s PBR. The render looks very flat, but it’s easy to achieve. 2 — Toon shader — that part is clear. 3 — It’s something like a mix of 1 + 2. The question is: does anyone know what the starting point is for variant 3?
ok although you dont need this I will post it anyway because I prepared it anyway so: here is a code snippet that will read out your texture vertex points if you have a UVWunweap modifiert attached:obj = selection[ 1 ];if (classof (modPanel.getCurrentObject()) == Unwrap_UVW) then ( local uv = selection[1].modifiers[…
OK warby I found something similar to what you're saying. I think you're using unsigned normal maps, which for your engine means a 128 color is considered a non-bent normal (pointing straight up on X/red). Here's a quote from one of our graphics programmers: [ QUOTE ] Signed normal maps are useful for helping to hide…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly: * 40 sci-fi buildings (1 model each + simple animation loop)…
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…
Good question. The camera I use (Olympus OMD EM1) can take 7 shots bracket at 2 EV increments, which is what I do. A nice benefit of the EM1 is that it can take all the shots with one shutter press, which is handy. Depending on your camera, you may be limited to less shots, or say, 5 shots at 1EV. In which case you might…
made another script. this one exports the UVs as vectors into photoshop. it doesn't work on objects with more than 1000 polygons though, photoshop just throws an error. trying to figure out how to work around this currently: (if selection.count > 0 then(output_file = createfile "C:UVWscript.js"docusize =…
Hey guys! So my problem is that there are incremental keys for "Draw Size" in ZBrush but not for "Focal Shift" and "Z Intensity". I was hoping someone could help me out and baby me by scripting increments for these sliders. I've searched around on the internet finding 2 sources both of which didn't work for me (for…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…