https://wiki.unrealengine.com/APEX_Cloth_(3ds_max)_-_Video https://docs.unrealengine.com/latest/INT/Engine/Physics/Apex/ I think you can attach animated skeletal meshes with simulating rigid bodies, and cloth to that but I never actually tried so I'm not really sure how would this go. But other than the links I've put…
Hey guys. My first attemp to model human head and texture it. The textures are photopainted. I used 3DMax for base mesh, zBrush for small details, and PS for textures. Its realtime view using J.I Styles skin shader. Thanks for comments
I could understand if someone would ditch Blender in favor for 3dmax or the full Maya suite. But Maya LT? It's such a trimmed down package, that I find it quite a impudence to sell that for $50/m
Hey! Are you using 3Dmax? Yes I've set the object's visibility to 0,9 in the object's properties. Thank you, I'll check the links you provided and try adding more edges. Thanks!
Thank you guys ;) GrungyStudios: most of the parts are base shapes from 3ds max because it's easier for me for hard surface modeling. But in my workflow I use a mix of zbrush and 3dmax.
pior, yeah im trying that plugin, but, it wont export with crease well my modelling workflow all in 3dmax, it be double work if just for cheking crease i have to use maya
Alternative in Maya: - Create a Cube with desired number of edge loops - Under Animation Create Deformers -> Sculpt Deformer and Edit Delete All By Type->History Done. Quite similar to 3dMax Spherify modifier
HI. I want to know, within 3dmax (or what is best way?), what i can use to create complex animation for character? Complex animation (not for games): creating phisyx for straps, animated cloth, real dynamic for chain and hair.. thx!