tip for the cover letter: don't repeat facts from the resume and waste space. Use it to add background info, to explain your motivation. The cover letter allows you to give them additional info that wouldn't fit in a resume. Imagine a job interview - the first questions are often "tell us about yourself" and "why do you…
The harsh truth is that you don't get anywhere with the current content on your portfolio. You need to start learning these things ASAP: 1. A high poly model. Either a hard surface or an organic asset. The workflow for hard surface stuff is generally requiring a subdivisioin surface modeling, and the organic workflow…
Hey Taylor, Good start on the scene. I'm a big fan of this film and your thread makes me want to go back and re-watch it. I think you've done a good job with the scale, proportions and layout of the space. Overall color feels close, but will need some color correction when you get to the polish phase. @BIGTIMEMASTER is…
I'd say you're kind of narrowing down your "character art employment potential" to companies that make games with aliens or creatures that need a junior to intermediate profile. Companies looking for a character position all short are already rare so you want to maximize that potential by showing that you can tackle as…
Hey! this is a super lovely character! I did notice a few weak points in the anatomy, and missing shapes/muscles-- hope a quick draw-over was ok. All refs shown (though not all used) pulled from Anatomy4Sculptors-- highly recommended for good artist-brain-oriented breakdowns and tips. Was better when their free site had a…
It's not surprising you didn't get many comments... your work is extremely stylized which makes it hard to give technical feedback and giving design feedback is hard because most of it just comes down to "looks bad because of x imo" There aren't a whole lot of rules to design, just suggestions. If you want better advice…
I think what bothers me the most about the scene is the composition in terms of what props you chose as well as decorative elements. When i look at the scene i get no sense of history to the scene, i see alot of props and textures which individually look good but as a whole do not work. - The rough shapes of the ceiling of…
@Andreicus , use your grain of salt here because I am just a hobbyist indie developer/artist, not a big shot hiring manager like you'll want the attention of. But recently I had to hire some help and this is my perspective when I am deciding who to hire: There is tons of people out there to choose from. Too many. I can be…
Not to resurrect but i wanted to add to the thread. We probably hit the limit, any increase at this point is negligible, VR would be next gen i think, taking that into the realms of realism is what i'd think would fall under next-gen for me. I mean f- realism i really want to see a well stylized game using the world of…
Some thoughts in no particular order: * Put your contact details at the very first page somewhere unobtrusive, minor gripe, * ("The Survivor" and "Cartoon Warrior") Skip the characters. They feel unfinished and a bit flat, lacking anatomy and structure. Unless your goal right this minute is to become a character artist,…