I'm wondering on what people would quote a client for the first bag. If it takes on average 12.5 hours. Say you charge a client $20 p/hr that's $250 for a bag. At the back of my mind i'd cringe if i quoted that price to a client; however that's how much the labour costs and isn't unreasonable for a high quality piece. In…
The first thing that I noticed about your scene was- holy crap! 25K tris? I'm not sure how you're wireframes are set up, and I'm assuming they're mainly in the bamboo stalks, but that is waaaay too much. There isn't much to your scene yet, but I would really focus on pushing your silhouettes. Right now most of your objects…
most of my time, I'm using something like this to do hand-painted stuff I'm not sure if some fancy brushes will do any good, personally I can't even find the reason to look for alternatives. I mostly work with resolutions like 512*256, 512*512, meaning that I need pixel size precision. That brush give me enough control on…
First thanks everyone, that was a really great page to read! Very good crits. Long post: r_fletch_r: I totally agree about the sense of scale the tiles on the floor give. I have two solutions, either I increase tiling, or I add more small scale props and damage decals around to give a better sense of scale. Maybe both can…
Ding ding ding! Day 14 completed, bumpy ride but Im ready to put these studies aside for a moment to adress the issues noticed through feedback and self-critique. Excited to see what I can apply to my imaginative works. So, Im already on top of what Im doing next. 1. Im currently reading through Scott Robertson's books,…
Not bad for starting out! Could we see some wires or some of your modular pieces? Personally I am not a fan of the lighting, all seems a little bright and cheery, but that can be a stylistic choice. For the texture sheets there is a little wasted space on the window/panel sheet, it could be 256x512, or you could fit the…