Thank you for the reply. I will look for this. I found some tutorials on this but nothing complete and solid. I believe i'm going to have to spend the time to test and see if I can make a workflow tutorial on my own by testing and taking what others have compete. Hopefully after I finish with this complete in-depth…
You are off to a great start, but I think he feels a bit smaller than on the concept. He does not feel as heavy and bulky, and I believe if you push all the forms a bit he would feel more heavy and imposing. Especially around his stomach and chest area. But that could also be for the lack of all the gear. Just keep an eye…
From the silhouette it definitly reads better for me! oh and believe nobody! if you can´t see an improvement or don´t like or agree with the critique you shouldn´t use it. I am here to learn as well so my knowledge is far from professional A quarter and a side view would be nice! Also can you provide a link to the…
One thing about Blender is that it actually used to be commercial software and instead of letting it die out, a campaign was run to make it a free and open source application. I believe this was in the early 2000's. Wish the same could have happened to XSI instead of AD burying it. Regarding Modo, its definitely making…
I appreciate your input throttlekitty, but I believe it didn't come close to what I want. However, I've actually managed to resolve the problem. Apparently all I had to do was transfer the UVs, then delete history. It does exactly what I need, where the transferred UVs turn into a new map for that object within the same UV…
To add, around 50-53 minutes in it explains how they do it. In short the scale of a terrain object affects the tiling of the detail map so that tiling is consistent regardless of whether you scale up or down. Other than that I believe they just kept the values of their terrain objects and the global terrain very…
Like everybody else already mentioned; the one shot following Jon in the battle is probably one of my favorite battle scenes ever. I literary had to pause and re-watch it again before I could keep going. absolutely stunning. I can not believe so much of it was CG, I was 100% sure that most of it was actors comped in with…
Thanks Razz. If this was intented to be used in a game, i believe it could be possible to achieve a satisfactory result with a much lower res mesh and just applying smoothing groups, but since it's a personal project, i just wanted to be as close to a real one as possible, but, if i were to say a beneficial point in having…
I don't believe it's my normals or even my mesh as i've since tried multiple different combinations of both and even file types, results haven't changed. I've tried just using a simple Box mesh with some smoothing for the normal maps and still no luck. I'm using Photoshop CC and i've tested using a older version of mine…
Substance painter is an awesome texturing software. If you are interested in hand painted texturing, give 3D coat a try. Unreal engine takes some time to get used to, I really like their node based shading system, it is very powerful. I totally agree @jhoythottle to look into Marmoset toolbag, it's easy to learn and will…