Precisely. But when you render with best render, you get a dark border, which shows up in photoshop: your texture therefore won't tile, because the dark seam will be there. OR because you used materials that react to the Sun-light position, therefore the left and right (or top/down) edges of your render won't match ==>…
Hey guy's I've never had a problem with " new from polypaint" before but I am now and I just need this to wrap up this model I've been working on for much too long. So I have my uvs done and they show up fine when i look at them in the "texture map" section but when i click new from polypaint it only transfers the…
Where is your metalness texture and roughness? Post that as well You have AO in your Diffuse/Albedo which is incorrect. Why do you have so many texture sets? You definitely do not need three texture sets for a sawn off shotty. Your scratches are all over the weapon and make no sense in a real scenario. Put scratches where…
@Jeff : Thanks! Yeah, I don't know if the grip is supposed to be a wrap covered with that rubber thing, or what. So I bailed and just did a loose wrap. My intention was to make the blade look a bit rough like in the concept, but now I've realized it was just some of the particles that made it look rough. The silhuette on…
@ malcolm and CheeseOnToast thanks for feedback :) I can't seem to get wire tool to get work. I am moving curve but object is not deforms Step i am doing are as following Enter wire tool Select polygon cylinder and hit enter Select curve hit enter when i try to move curve it does not deforms Cylinder I have also moved cv…
I did those with Marvelous Designer 3. And a hefty amount of pinning and un-pinning. Pins allow you to counter gravity until you can get to the next "turn" around the object you're trying to wrap. When you got a section properly adjusted you can remove some of the older pins below. I added the strips mostly to break the…
This popcorn machine is a prop I created to work on my hard surface modeling skills as part of my journey to become a better prop artist. Tools Used: * Modeling: Maya * Texturing: Substance Painter, Photoshop * Rendering: Marmoset Toolbag 4 One unique aspect of this project was the popcorn itself. I 3D scanned real popcorn…
First of all sometimes you don't really need hi-res model and could start with normals editing(face weighted normals ) and then just paint few dents and imperfections to normal or depth channel. If you really want hires model an easiest way would be first subdivision for rounded things and then re-mesher in Blender or…
This will still cause bleeding issues, although at texture border edges you can set the texture wrap to clamp rather than repeat, which will stop left-right and/or top-bottom bleeding happening. It's not often practical though (you can't have tiling textures or offset UVs and you'd have to set the wrap mode flag for each…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…