OK, why exactly do we have a thread about her? I'm curious, I personally would rather talk about other things, like new artists coming out recently that take inspiration from Lebbaus Wood but most importantly, if every life is sacred, why should we have a thread about her only? Why not about the men and women in uniform in…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
I like level designing. I have a degree from a legitimate brick and mortar university in their arts and technology program. (The university is respected, the program is a mess and I honestly would have switched programs if I hadn't been going off and on and was already so far in, but nonetheless I have a 4 year degree).…
Hi there. I'm working on a small game for my portfolio. I've followed some UDK tutorials before, so I'm somewhat familiar with how the program works, but I'm not an expert. Before I created too many assets, I wanted to run some tests, just to make sure I wasn't doing anything wrong or missing something. I'd hate to have to…
Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
Not that I would have something to complain about, but I remember being really freaked out about 3 or 4 years ago, when I noticed that my hair comes off really easily. when I pulled bunch of hair, there were always like 5-7 hair left in my fingers (that´s when I figured why my chinchilla doesn´t like when I pull his fur…
That's interesting DAZ . I see your point though and it might explain why there are so few pro game artists at polycount . I mean there are a lot but not when you compare it to the total in the game industry . I would imagine that people here on polycount are some of the most socially out-going in there studio . I was…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
Not related to game development per see, but I read a story on Quora about a guy who worked in a company. Became friends with a person that migrated to America, got a job in programming, after 2 years he left the company. A few years later he came back to visit his friend at the first company. And said this to his friend,…