G'day! been working on a real time animation demo that I'd like to submit together with my reel (that still isn't finished, gonna ress that thread soon). I started playing TERA maybe 2 months ago and loved the style of my characters run and land animations, so with that in mind I animated Katarina from League of Legends…
Step 1: With nothing selected Shit+RMB Hold Mouse over Create Helix. Step 2: Create helix like any other primitive. Step 3: Set the PolyHelix Settings to mimic the settings that I have on my screen shot. Step 4: Duplicate the PolyHelix And rotate it on Y 180 Degrees. To make a longer rope before step 4, just snap your…
i would take a step back and stop using sculpting programs before you study anatomy, i would look at muscle planes, study bone structure and how it interacts with the underlaying muscles , then maybe start doing simple lvl1 sculpts on zbrush or mudbox with just laying the main masses , i see way too many new artists…
This is my second attempt at making a skin! any feed back and help is appreciated <3 Step one: Drew some hands on the magazine (From memory) and brought it into illustrator. This design is going to be inspired by the classic alien Movie. Step 2 Tracing my drawing Step 3 dragged into photoshop for some colour step 4,…
What is new in version 1.14 Added: - Step Build Geometry Step Build Geometry recreates the Step Build tool in PolyDraw panel introduced in 3ds Max 2010. Unlike the Step Build tool in PolyDraw panel, the Step Build Geometry works with miauu's Work Plane. With Step Build Geometry you can build and edit a surface vertex by…
This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…