Without being too harsh, how long were you at college? Your portfolio doesn't look like three years of work. One of your pieces only took you three hours and honestly the only thing that looks like it would have taken more than a few hours is your dwarf character (and even then only because it's rigged and animated). The…
Nice job on the UV reuse. However it looks like you're painting shading information into the BaseColor texture. This is generally bad practice in a PBR material. This may be necessary, if your lighting setup is really primitive. If you're intending to use PBR lighting, then it's better to not paint shading there, but to…
Well a friend asked me about uv mapping priorities and I kind of went overboard. So as a mini-tutorial, here is a first draft on things to keep in mind when manually uv unwrapping. Any insight, correction or revision to what I have laid out would be appreciated, as I hope that this advice can be further refined into a full…
Hey everyone, I want to introduce you to my new artwork, Magpul PMAG30 Gen M3 Magazine. During the work, I practiced improving both the overall appearance of the textures and the individual emphasis on the Opacity Map. The project is available in two versions: without ammunition and with cartridges.…
I would paint the next one at a larger res since you are just practicing anyway, why not give yourself a bit more space? [: Looks like you made pretty cool progress in this thread, and yeah those b1ll textures are really instructive!! Will be referencing those for my first character for sure hahaha...
quote: As you can see I really have been trying to learn anatomy and i've tried my damnest to really get good at it. <font color="yellow">But it seems unless if I actually practice it digitially I just wont get better at it.</font> You're wrong about the whole actually practising it digitally. That's where, imo, you're…
Howdy. While I've been busy sending out applications / looking for the next freelance opportunity, I thought I'd kill several birds with one stone for one of my newer projects. (Make a new piece to show, Improve my handpainted/Diffuse-only skills, and brush up on breaking down and following an established style/aesthetic)…
If you don't mind me asking, prior to offering critique I'm curious if merely a practice piece i.e. pipeline test through to completion and whether you're using background references in terms of scaled OEM dimensions?
I am looking for someone who would like to practise on rigging and animating this creature I prefer someone who uses Blender, and doesnt afraid to do mistakes, and loves horror games, if the results are average, and you would like to continue, you will might have the chanse to work for a horror game project. for more info…
Hi guys. Been Zbrushing for a few days on this sci-fiy type helmet and head just to practise new stuff and work on my anatomy. I still have a few things to tweak on the helmet and fix some anatomy issues before I get going on the low poly. Crits really welcome.