Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Really cool subject for a student scene, a bunker like this gives you a lot of room to flex both art direction and tech. I’d really lean into the desk + computers as the clear hero – treat it like a film shot: highest texel density and detail there, and let the cabinet/radio wall sit a bit quieter in saturation and…
After her ascension to godhood and before Messmer’s Crusade there was a brief period of peace between Queen Marika and the Hornsent. Built as a celebration of the two cultures, the cathedral thus shares Leyndell’s golden lineage and Enir Ilim’s heavenly spirals. During the War of the Ancient Dragons however the cathedral…
Finished this piece recently: https://www.youtube.com/watch?v=bEhS0J_-V2w I tried focusing on really capturing the essence of my gathered reference images and the historical setting. Screens: Let me know what you think!
Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
sweet baby inc is one of those, 'but why?' companies. Games were already inclusive long before they arrived on the scene. For instance in Morrowind, you have a transexual god, furries, black & white & yellow (high elves), all living in harmony. Meanwhile one of the top modders who made some of my favourite mods of my…
@iam717 "I got a page not found comment when trying to view the link posted, otherwise a Ghost was going to ride these things?" Thank you and yeah there's a few site issues happening lately but admin are on it, I'll also fix that link too. (fixed! or just click here) I might also add for me personally Braw2 has been great…
Thank you so much! By cuts I'm guessing you mean multi-cut, yeah? The work of the Spider-Man games have been a great inspiration for me as a 3D Artist, so really, thank you. Another question not as related to the retopo process. How were you able to create the tendrils for the symbiote stuff? Like the suit transformation…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…