I totally did not come here for boobs. I lied. I agree with what DWalker said, the rivets do look more like stitches than actual rivets. I would presume that you'd need a spec map, but what do I know. What's up with the normals on the top left?
DWalker, Hey. Yeah I thought of using references for the runes, but what I find is that artowrk in games all tends to look the same. I was going for something different, but I definitely get what you're saying. Your input about the grip makes total sense. Thanks!
I totally agree! Whatever happened to the English language in that the word 'raping' needed to be used to stress a point?! Were all civilized folks here I thought. Im with aesir. You've effectively given the same critique with those comparitive statements. Only in the second one you're a wanker!
Hello! I can edit my world in "VR Mode" without any problem. In "VR Preview", my screen is black. Nothing special, I simply push a MotionControllerPawn from the Virtual Reality preset in my level and added a NavMeshBoundsVolume. Any ideas ? Thanks ! Best Regards, Walter
Hey walter, the viewing app you showed me works well. I can complain though, the interface is not to my liking; I would prefer it having a standard in window rendering like any other application, instead of this weird full screen windows 8 inefficient viewing style. Hard to explain, but thanks!
@DWalker Thanks for your input! I extended the barrel a bit as you suggested. The top of the barrel already has a bayonet on top of it. It might have been to hard to see because it's animating. I have attached some renders. I'll need to redo the ambient occlusion so please excuse the odd shadows for now...
@ Jedairusz: 16- 20? Interesting. The variations in our bodies continue to fascinate me. Is it based on a person's height? I'll wrap them around more too thanks! @ DWalker: Good call, I think I want something between the 2nd image and what I have, so I'll shoot for that. Thanks for the reference.
It's cool, but like DWalker said, the light should come from the right wall. It'd probably look alot better that way. Another thing is you really need something on the walls, like the spikes in the concept (i would add them tbqh), to help break up the red thats simply everywhere atm.