So it was a rocky 2017 having graduated Dec 2016 and obtaining my first contract with Iloura (Melbourne) in February 2017 for 3 months as a model/texture artist. After the three months I had an awesome 3 week holiday in the States & Canada (Canada for a Wedding) before it was back to sunny Australia. Since being back in…
I've just released my custom script that improves attribute editor UI for cgfx shaders. You can download it on CreativeCrash: LINK or my own website: link It should be useful to all authors of cgfx shaders, or to anyone that is using Cgfx in Maya! To install: just extract the cgfxShader_customAE.mel file in C:\Documents…
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75-htm.html It seesm some old "Zen Tools" scripts did the job but they are not working anymore. Any good solutions out there ?
I have been having trouble in every stage of exporting from Maya 2012. Do you need both Proll's smd plugins and valves to successfully export smds, or is it either one you can use? I can't get valve's plugins to work, i tried editing the runmaya.bat to conform to the instructions, but it crashes as soon as i launch it... I…
Hello I'm Paty, Concept artist and illustrator. I will begin from my oldest works and go to the latest. Do not hesitate to give me feedbacks if you want :) Let me know if you are interested to work with me. Here is my website: https://skrzynska.carbonmade.com/ Enjoy ! :) Character design 2013 ''Bombslinger'' Game by Mode4…
Definitly It's time to update this thread :) (2015) Textures for Manufactura K4 https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=publisher:585 (2016) Some works for my Unity Asset Store https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20854/ And…
P-51 "Bronco" for Sky Rogue, from Summer 2019. Target platforms were PC, Switch and Xbox One; so my base line was low end PCs and Switch. I took special care to mask the extra polygons with hard edges so the higher density meshes still looked good with the earlier low poly models from 2013/2014.
I used to have this issue a lot in Max 2014, not so much in 2015 and I haven't experienced it at all in 2016. I did find that "Z" for zoom extents helps refocus the camera on what I'm working on and helped me avoid the problem. So I'm not sure if it's my workflow change or maybe a bug fix in max that caused me to not have…
Hello, apparently i missed the 2014 challenge and a bit late to know about this one, so without further ado, i want to at the very least contribute to this challenge. in this challenge i want to make Vi in Mad Max-esque Skin, wasteland-post apocalypse one, sort of. since her shillouete is pretty readable (them big mech…
This is probably your ATI card, if you have the option try using an nVidia card and see if it fixes the issue. I don't ever recommend using ATI with Maya, although when I bought my Dell I could only get it with a high end ATI so I'm in the same boat as you. I am finding Maya 2011/2012 to be slow in general for doing lots…