Day 139: Finished Ammo Crate in Houdini. Note: Need to learn a bit more about exporting FBX and OBJ from Blender. Next to do: I want to do some additional changes to make it a bit more procedural, driven by box input, low poly with limit up to 5k and make it a proper reusable asset.
Well magic number is 160, 192 (add 32 or 64 on top of 128) or just go with 256 high walls and fill the area with trims, pipes , natural coverage etc to make ur environment look bulky or fill :D . even without that 256 is ok for average envirnonment you can go as high as you require.
Ah hA!...found it. Took all bloody day though. Great style. Wish I could find a larger image now though....will just have to buy it. Dracula: Everything You Always Wanted to Know, But Were Too Afraid to Ask artist Victor Ambrus. http://www.mallgalleries.org.uk/index.php?pid=113&subid=9
You might know this, and are just giving a simpler method... Typically, if I need to scale the character I'll multiply the percent by the height value of the Biped. ScalePercent * Height = New Height For example if you need to scale your character down to 85%: 0.85 * 180 = 153 You can use the listener bar in the lower left…
Tnx for feedback rogelioD. I increased wall height. Now it is 256 units tall (was 192). Looks much better now. I tried increasing floor size but I think the current size suits perfect. One floor piece is 256x256 units so the width of the floor is 512 units (from wall to the window).
[ QUOTE ] They have a 6-game $1200 bundle, ha. [/ QUOTE ] How much do the damn games cost for this system ?!? I thought the system was $400 (for the expensive model with all the peripherals), which would mean each of those 6 games costs an average of at least $133! WTF?!? Does the bundle come with a 32" television or…
Run this on your Maxtor before replacing it: http://www.maxtor.com/portal/site/Maxtor...;downloadID=113 Chances are this is a cabling issue since you just did a system cleaning/re-configuration. Unless you were a bad boy and weren't grounded properly while being inside your machine and hosed your drive or controller :\
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…
At the bottom of the wiki page there are several software options that create tree models, many of them in 3ds Max. There are also a few freebie models included in vanilla 3ds Max, go to the Creation panel, AEC Extended, Foliage.…
Really? How about lightmass? Look at this image rendered in Redshift: GTX 470: 155 seconds GTX 670: 123 seconds GTX Titan: 77 seconds Also, modern render engines allow you to see progressive rendering result while you work on materials. Could anyone suggest how much time it would take to bake lightmass for such scene?