-Have more sex with my wife (sorry single guys... good ones are out there I assure you). -Start working out again... get down to 180. -Practice modeling and achieve status at least slightly higher than "stoopid noob." -Put at least one game out for Android.
miauu's Live Measure Pro is updated to version to version 1.3. Changelog: - Added Linear dimensions - measure distances between points but only on X, Y or Z axis. - Added Decimal precision of the shown measurements - limits the number of digits after the decimal sign. https://www.youtube.com/watch?v=8Eb8IpmpTuU
Recently stumbled upon this thread, so late to the party too... [vv]136661204[/vv] Thanks to Giles Ruscoe for the model: http://www.polycount.com/forum/showpost.php?p=2160099&postcount=128 Also thanks to Sand for his take on the rigging: http://www.polycount.com/forum/showpost.php?p=2212562&postcount=138
It looks like you don't have your angle snaps on. I would suggest turning them on at least for rotating the mirror, that way it will always be 90 (or 180) degrees. The angle snap button is the red magnet with the arc on it. You might have already done that, but its just something I noticed.
Actually, a 50% value in the blue channel indicates a surface 90° from flat. A black value in the blue channel would indicate a surface 180° from flat: a back-facing surface. But that doesn't really happen in a tangent-space map. In practice, blue values are always at 50% or higher.
here are some tutorials... http://www.pixelcg.com/blog/?p=419 http://www.pixelcg.com/blog/?p=675 http://www.pixelcg.com/blog/?p=185 [ame=" https://www.youtube.com/watch?v=PX_YhMJLa20"]Using Autodesk® Maya® Entertainment Creation Suite in your pipeline - Part 1 - YouTube[/ame]
Also this might help on your quest Useful 3DAnimation websites. http://www.11secondclub.com/ http://www.aidb.com/ http://www.animationbase.com/ http://www.animationuk.org/ http://www.awn.com/ http://forums.cgsociety.org/forumdisplay.php?f=153 http://www.skwigly.co.uk/ Games just keep on inspiring films, can you think of…
http://itchstudios.com/psg/art_tut.htm Everyone's pretty much seen this... but it's by far had the biggest impact on the quality of my work than anything else. Tackles the basics of so many problems in a single page. More on light and color: http://www.thegnomonworkshop.com/store/product/185/…
So Max was working just fine days ago, but now when I click on create > compound objects it just keep doing that -.- I already tried to run as admin but it doesn't worked The final message in portuguese means: "Error code 193 - %1 is not a valid Win32 application." @Edit:One thing that I did was install Maya 2015 on Monday
Hi everyone, I am very new in maya animation and can't figure out what to do in this case. My pelvis bone has some rotation( y-90 z-180 for proper export to the game engine) but obviously this is causing pelvis wobbling between key poses instead of expected result. Is there an easy way to get around this problem?