Your right, he really does cover the design issues more than than most. I've been watching them. Their great. There are also some great master classes by Scott Roberston (The Design and Visual Communication of Vehicles) and Alex Jaeger I've also found the book "101 things i learned in architect school" to be incredibly…
Forums are great for picking up nuggest of knowledge, or getting help with specific technical difficulties, or getting general artistic advice. But for 101 modeling instruction, you'll never get anywhere this way. Try some hardsurface tutorials : https://chamferzone.com/tutorials/ If you can make an AKM and a Mech,…
I won't deny that as a potentially helpful possibility, but I would still consider scuplting or painting the "beautiful sexy women" art OP was referring to to be a ways down the road from pumping out silhouettes and studies of nude 20-60 year olds. Better than grinding on biceps, for sure, but my point was that the…
Hey guys, just thought I'd share this great deal for Canadians. Normally the Intuos 4 Medium retails for $559.99 CDN at major retailers. I found an online retailer that's selling it for $364.99, +$10 flat rate shipping. Futureshop will price match it plus 10%, so in the end I got it for $350. $200 savings on a great tablet…
Hey there, I'm trying to model a bike chain and get it to duplicate along a path. I'm sure this is one of those situations where there's 101 ways to do it but I don't know any! I've tried the spacing tool but it's not working... if I pick follow, the rotation is all off and doesn't seem to rotate at the pivot which I've…
I have a few people I know personally that have creator owned properties. I've been wanting to do fan art in the form of printable statues for them for a while now, so I'm going to use this opportunity to do just that! First up is BOSS 101 by Tim Donley I've only spent a few hours on this and I'm just playing around trying…
You know how I learned? Through teaching myself. By using the internet and the vast amounts of free tutorials. I have seriously learned more about game design reading blogs off of Gamasutra than 11 weeks in level design 101. Really think about it before you fall into student debt. You have all the resources you need right…
http://www.greveson.co.uk Check it out! Some new stuff up on there you may not have seen. If anyone comes across any bugs, please let me know. I've tested it on Firefox and Internet Explorer, everything seems to be in order. It consists entirely of 100% validated XHTML 1.1 with PHP (thanks to my brother), and running off a…
I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
This is an excellent 101 in modular texture design! Really love the results you got from this exercise. That being said, is there any advantage of what your doing on a technical level? It seems like your trading texture memory for multiple render passes (provided what i know of how unreal renders objects with multiple uv's…