http://www.greveson.co.uk
Check it out! Some new stuff up on there you may not have seen.
If anyone comes across any bugs, please let me know. I've tested it on Firefox and Internet Explorer, everything seems to be in order. It consists entirely of 100% validated XHTML 1.1 with PHP (thanks to my brother), and running off a validated CSS sheet.
Now that it's all there, I just have to work on making new improved content to fill it all up.
One sticking point right now is that although everyone seems to love the Victorian rocket-skates guy, he's nearly 2 years old now and really showing his age. The mesh and textures are nowhere near my current standard, so I'm thinking I should re-build him in high-poly and make a normal-mapped character out of him using up-to-date skills and technology. Yea or nay?
Also, if anyone has an 88x31 link image, you can find mine
here, drop me an email, we'll do a link swap and I'll add you to my links page!
I'd say "update your bookmarks!", but I doubt if anyone has my old site bookmarked anyway
Dig in!
Replies
good things
I was checking through the 128 thread for inspiration a few minutes before your post,saw your head modeling tutorial and checked your site to see if it was downloadable there.
"Nothing to see here. Move along."
One point of criticism: keep your old stuff around your site.Maybe not part of the bandwidth,but just around so people can see how you've progressed over the years.
On the Rocket Skates note...
Keep it. It's a complete model and whilst the work rocks on there, the number of finished works isn't sky high (a hand?! ).
PS didn't tully skin Tarsier?
CMB: While that would be a good idea for filling it out with content, I've heard from several well-regarded sources that your portfolio is only as strong as your weakest piece, hence why I chose to exclude older work, or pieces I didn't think represented the quality I was capable of currently.
thnom: Heh, yep, I like how the old one looked
You're right about the number of finished works, I'm currently in the process of making some new stuff since I don't think my older work is high enough quality, so the content should be filling out over the course of the next few weeks if I find time in between university work.
Also, no, I did the texture for Tarsier (someone else asked me this recently too, I think it was Poop?), but Tully textured our Pirate Girl from a recent contest which may be what you're thinking of.
Cheers
PS: doesn't resum
About the rollover problem, yeah, I noticed this on Friday when I checked the site out on Internet Explorer in the university computer labs. It did the exact same thing, making grey boxes after rolling over. The weird thing is, my version of IE here displays them fine, as does my laptop and my brother's laptop - no lag or visual problems. Maybe it's something to do with computer speed?
That's something I'll have to see about getting fixed. Technically it should all be fine, just on some computers (and only in IE, mind you, I've never seen it happen in Firefox), it seems to screw up those rollovers. Bloody annoying!
As for r
High Poly Hand
Woman with Scarf
Lantura
Scanner
Demon Prince
Links
mop: nice collection of work, specially like the denzien of the underworld. Wouldn't mind seeing more 2d though
It is just your masthead on each page of the art stuff - the width of the actuall content is fine on tha art pages.
However, when you get text on the About me page, it stetches too far and this makes it harder to read - this a purely a human thing about readability. Since the text is wide and there is no margin on the right side it requires more concentration to stay on the correct line right to the end.
In comparison the CV/Resume works fine, you will notice that you have larger margins at both the left and right of the text.
So, make the pages narrower by 150 pixels.
Gotta agree,keep the rocket skater until you get more stuff done,its worth it as it also shows ya won a CGchat contest,not to many of us around here can say that .
Im really impressed with your new stuff,I mean I was impressed anyway but I havent been following your work over the last few months and this new set-up shows some great strides in your ability since some of your older stuff.
Impressed!
John
Rick: Thanks for the feedback - good point about the readability of the Info page, I'll do something about that right now...
I didn't come across any problems.
NEVERMIND!!!!
keep up the EXCELENTE work !
Nice site Paul, but it is a little too wide. What is it, 1024? Purely from a design standpoint, (I know WHO you are catering to, and what their resolution should be), it is stretched too far.
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Actually 1024x768 is the new standard for design at most web design firms. I have a friend who works for Juxt (one of the premier flash design companies) and they don't even use 800x600 anymore, and their market is far less likely to have larger monitors than the people viewing 3d portfolios.
I redesigned mine to use 1024x768 recently as well.
Poop: Good point, but I think Rick wasn't talking about the width of the side based on a technical standpoint (ie people using 800x600), more just that the text on the info page was creating too long lines which were hard to read. I've put them in a narrower div now, should read a bit nicer.
Daz: Yeah, I was worried that might happen. I wasn't really sure how to write it. I just edited it all to be from the first person.
Fritz: Nah, it's allowed, especially in more modern engines. When normal mapping first came out some engines didn't handle mirrored or stacked normals very well, now the programmers have sorted that out, mostly
The current assumption is 85% or so screen taken up by the web browser. The other problem is that even with larger resolutions, the human mind finds it difficult to cope with the amount of information spread over such a large area. This is why newspapers and magazines use columns - it makes things easier to read.
So, the point is that even though I run a 1600x1200 res, I dont run the browser full screen, and that larger area sites are unusable.
Great mixture of quality low/high poly work there. What impresses me the most is the effectiveness of the normal map stuff - not over done at all.
Not a big thing but I was looking for your skills and couldn't find them on the Info page, nor the resume... until I scrolled down to the bottom. I know you've kept the 'About Page' like a mini-bio but what about adding your location and skillset to that page? It'd seem the most logical place for that info imo.
Thats just me nit-picking though. I feel like such a fanboy today.
Seems like a totally random IE-related bug. It probably won't even exist when IE7 comes out. I've never seen it happen on Firefox.