Hello Polycount peeps. Brief description: Stick it to the man and over run his city! ‘I Zombie’ puts you in the shoes of Campbell. After a hard day's work at the city morgue, where he was given his final warning for trying to film his B movie on government time, Campbell sets off home angry and hungry. Tucking in to his…
Hey all, Im currently a student at Fullsail and just entered my Compositing class last week, for my final project I plan on doing a recreation of the "Lawson Film" from the Zombie Survival Guide. Unfortunatly, I'm not the greatest modeller as I've spent the last 10 months dedicated to scripting and setup. But anyways, if…
Hi! I am in need of a low poly zombie model with a texture in .obj format. I do not have a massive budget however i can negociate costs. Anyway i really need a Zombie Model (perhaps several) around 5000 polygons, can really range from 2000 to 9000 max. I Would preferably like it to be animated in MD2 format. The…
I decided to start a little mini thread of the art I'm making for H1Z1, a zombie survival game by Daybreak Game Company. I've been working on the human male and female player characters along with various customization for each such as clothes, hair, etc. I am slated to do some zombie work very soon so hopefully will have…
Hi guys. I am one of the artists at EA/PopcapHD and it is my pleasure to share with you some of the work the worlds team have done on Garden Warfare 2. The game is a third person shooter based on the Plants vs Zombies franchise, and the second game in the series added a single player component on top of the multiplayer…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…