Hi everyone. I am in the process of making low poly pathways for my game map and I'm hoping someone can give me some advice. I've made all of the pathways but need to make the corners rounded and not sure how to do this. I am a total beginner to modeling so if you can explain the steps or even a good tutorial, I'd really…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
What i really want to do is figure out a way to: -despeckle -smooth out -retain edge info for an uprezed image such as this: I have tried the photocopy filter and such, but maybe there are a few filters and I can make an action? I dunno, i have been plying with this problem for a while and I thought i'd ask you guys for…
DKP Miniatures is looking for a concept artist to design the characters of the game. these will be made into printable 3D models. The game is sci-fi and includes human-alien-mutations, cybernetics, and a mix thereof. Revenue sharing from the game is available. This will first go to Kickstarter and then be sold on 3D…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
I'm really new to contests on here, and I've only played LOL a couple of times soI'm still new to the game itself. Decided that I'm gonna recreate assets just due to time with other coursework. I've chosen this inhibitor: I did think of changing it up a little, but I really suck at designing things, so I'm just gonna try…
Sorry, I couldn't find a better way to word the question. Basically, sometime ago I've read that its more performance friendly to have one larger sized texture than multiple smaller ones, like say (1) 4k texture vs (4) 1k textures (though I don't know how true this is). I've only been doing 3D for personal/portfolio type…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…