Hi, I have a quick question. I'm learning 3DS Max, and I need to move a selection of polygons along their individual normals. In Maya I can select the move tool, change it to 'normal' and it constrains to the normals. In max the solution google always gives me is to change into 'local' mode, which changes to local mode not…
Lots of good advice so far. Though it's also worth asking: How sharp is sharp enough and how good is good enough? It's probably a good idea to create few samples using all the feedback here then compare the results, from a typical player's point of view, to see what works and what doesn't. As an example: Here's three…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
It would likely distort the UVs a bit, but if you have some headroom there, moving back the lower jaw origin/joint would help a lot. Right now, it seems to sit below or even in front of the eye while it should be a good bit behind it. See your references (the blue dragon at the top left might be a bit hard to read, but the…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Can someone tell how close Unreal path tracer could be to Octane or Red Shift for rendering images , textures, backgrounds ? I am quite tired of Octane quirks lately . So would like to ask if anyone use Unreal rather not as a game engine but more like a regular renderer? Can it output usual AOVs and do render layers ? I…
I actually got some hands-on time with the Move at GDC. It seemed pretty responsive. The demo I played basically tied the Move in with mini-games that the Playstation Eye was already capable of. The difference was that it could detect twisting motions of the Move controller, as well as map 3D objects to the Move's position…